"Ceci n'est pas un procédé de design"
"... a plan for arranging elements in such a way as to accomplish a particular purpose."
"Design is not just a visual thing, it's a thought process, it's a skill. Ultimately design is a tool to enhance our humanity: It's a frame for life." Ilse Crawford
"Empathy is a cornerstone of design. From that process of interrogation and empathy- that's when the creative process kicks in." Ilse Crawford
"The continuous, fluid, development and evolution of solutions to design problems, using any useful information, method. or medium to respond to the challenge in hand.” AllDesign
"Begin by developing your relationship, understanding of, and empathy for the user. Then let that be the ultimate guide for all of your creativity and decision making at every stage of the process. Focus on the underlying problems not the symptoms and understand that everything is part of a system- if you solve one problem you create a change in the system. Also understand that you will never get it right first time so iterate and test with the user right from the start.” AllDesign
Context Mapping
Cultural Probes
User Observations
Interviews
Questionnaires
Focus Group
Customer Journey
Mind Map
Strategy Wheel
Trend Analysis
Function Analysis
Ecodesign Strategy Wheel
Ecodesign Checklist
Process Tree
Fast Track Lifecycle Analysis
Human Power
SWOT analysis
Search Areas
Ansoff Growth Matrix
Miles & Snow Business Strategies
Porter Competitive Strategies
VRIO Analysis
Porter Five Forces
Perceptual Map
Value Curve
Collage
Personas
Storyboard
Written Scenario
Problem Definition
List of Requirements
Business Model Canvas
Marketing Mix or 4Ps
Fish Trap Model
Analogies and Metaphors
Synectics
Brainstorm
Brain Writing and Drawing
Morphological Chart
SCAMPER
WWWWWH
How-tos
Interaction Prototype and Evaluation
Product Usability Evaluation
Product Concept Evaluation
Emotion Measurement Instrument (PreMo)
Harris Profile
EVR Decision Matrix
C-Box
Itemised Responses and PMI
Datum Method
vALUe
Weighted Objectives
Cost Price Estimation
Role Playing
Design Drawing
Technical Documentation (TecDoc)
Three-Dimensional Models
Video Visualisation
Good design improves the quality of human life, now and in the long term.
Good design brings freedom.
Good design is enabling.
Good design brings clarity and ease.
Good design brings wholeness.
"Good design depends on the harmony established between the form of an object and it's use" (Max Bill- Founder of the Ulm School of Design. 1953)
"Bad design is a form of pollution"
Bad design consumes time, resources, money and the human spirit:
Bad design enslaves.
Bad design makes a problem worse or replaces one problem with another.
Bad design is destructive.
Bad design is offensive in purpose, use and effect.
"Good design is like a refrigerator - when it works no-one notices, but when it doesn't it sure stinks!" Irene Au - Interaction Design Foundation